![]() ini engine files as they are not exposed ingame. ![]() The game is also locked to 60 FPS for no reason without an in-game setting, needs to be unlocked through UE4 config files by overriding the max FPS setting, other settings such as Bloom also need to be configured manually through the. There are some low resolution textures, mainly for the ground, as well as weird background textures outside of the playable square area, which breaks a bit the immersion of the pixel artstyle that is otherwise very solid on Octopath, forcing Anisotropic Filtering to 16x and other settings through UE4 config files does not change this whatsoever. This improves significantly past this point though, so I implore you not to be put off if you played the demo and found it a little slow.Overall it's a good game from Acquire Corp which follows the artstyle of Octopath Traveler, but with a tactical RPG battle system and without an open world. It feels like such a long time between the first chapter’s battle section and the second’s, and at this point, you’re not really invested in the story or characters enough to have the patience for it to exposition-dump on you for so long. The story sections here felt particularly drawn out, and don’t get me wrong, there’s a lot of dialogue throughout the other chapters too, but here specifically I feel like it’d be so easy for someone to be put off. ![]() The only problem I had with this was in the first couple of chapters - the game pulls no punches at all when it comes to slam dunking you with the details of fictional politics, a plethora of locations, and a cast of characters big enough to rival Game of Thrones, and it frankly teeters on being overwhelming. For the most part, these different sections are all divided up really well, and the variation in what you’re doing personally really helped keep me hooked, and not burnt out on any specific part of the gameplay.
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